Light Years [China]


 

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Responsibilities

1. Design and follow up the level content of large-scale mobile games (open world, dungeon, challenge map and other scenes) 2. Plan and design various gameplays in the game world, establish a layered gameplay cycle and implement production 3. Responsible for the design, production and workflow optimization of monsters, continuously iterate the production standards of monsters, sort out and follow up the tool chain and workflow optimization related to monster production 4. Responsible for the continuation of level scenes, gameplay content and PVE combat experience, etc. Iteration and quality improvement.


Qualifications

1. Bachelor degree or above, more than 3 years of level planning experience, sensitive to advanced concepts, tools and technologies in the industry, good at From the cutting-edge content of the game design industry, reversely increase the upper limit of the project. Complete and successful project experience is preferred 2. Understand the basic methodology of game level and gameplay design, the level production pipeline process, and be able to complete various levels in combination with the positioning needs of the game and the level itself 3. Proficiency in using Unity, UE or other commonly used game engines and their corresponding tool chains (action editor, skill creation tools and different types of AI tools), can quickly complete the construction and verification of prototype levels 4 , Love games, have rich game experience, have in-depth experience in various types of games (especially open world games and shooting games) and can conduct corresponding analysis on their combat and level design 5. Rich imagination and creativity Strength, down-to-earth and hardworking, self-motivated, good communication skills and oral English skills are preferred.

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